This artwork I created was a fanart of the character Kazuha from Genshin Impact.
I wanted to create this character in 3D as I liked his design and wanted to try and learn a few new techniques making him.
I used Procreate for the reference drawings, Zbrush for the sculpting, Maya for modelling, retopology, lighting, Substance Painter for the texturing and Arnold in Maya for the rendering.
The main new technique I learnt doing this model was called ( Sweep Mesh ) in Maya. It meant I could place curves from the sculp for the hair on snap around the arm to create bands/ bandages. Then with the curves placed I could convert them to mesh using the sweep mesh tool. I could edit the shape, taper etc in the settings.